72 N WindRiver Rd
Silverton ID  83867-0446
208-752-1836




Mortality Game Rules
The object of the game is to be the first player to accumulate 150 "Testimonies," at which point you "finish mortality."
General Rules
Everyone starts at the "Birth" square. Choose who will be the first player by rolling the dice. Whoever rolls the highest number is first. Take turns in a clockwise rotation.
Roll only one die in the childhood and youth sections. Roll two dice in the outer adult section.
Visits
When you land on a space occupied by another player, it's called a "visit," and everyone on the space gains one Testimony. However, no credit for visits is given on the squares of the dating section or on the square marked "Start Dating." Visits are not allowed in "Scripture Study." Also, you may only get credits for visits that result directly from the roll of the dice or the use of a Wisdom Card (see section on Wisdom Cards). For example, if you are directed to visit the bishop for an interview, you get Testimonies for the interview, but no extra Testimony for a visit.
Wisdom Cards
Draw Wisdom Cards when instructed to do so. Each card has a number on it from three to eight, and may be used to move the number of spaces indicated, for any turn, instead of rolling the dice. Only one wisdom card may be used per turn. You may not use a wisdom card for a turn if you have already rolled the dice.
Helpful hint: Use your wisdom cards. They can help you go on a mission, get a temple marriage, and navigate around trials of faith until you are strong enough to take them on.
Zero Testimonies
It is not possible to have fewer than zero Testimonies. Thus, if you have only one Testimony and land on a space that says "lose two," you only lose one.
Childhood and Youth
The Childhood and Youth sections will enable you to gain a minimum number of Testimonies to help you pass the Trials of Faith in the adult section.
Everyone starts at the "Birth" square and proceeds through childhood to the Youth sections. Once in the Youth section, you may not re-enter the Childhood section. While in the Youth section, try to go on a mission if at all possible. This will give you a significant advantage in meeting Trials of Faith in the adult section.
Dating
Dating is a part of the Youth section. You may enter the dating section only by landing on the "Start Dating" square. After landing on that square, proceed into the dating section on your next turn. If you're not engaged, you are required to move through the dating section after landing on "Start Dating." However, if you're engaged, you may not go through the dating section.
Getting Married
All players must get married before anyone may enter the outer adult section. To get married, you must first get engaged. You get engaged by going all the way through the dating section and passing the engagement square. If you land on the Temple Marriage or Civil Marriage square while you're engaged, you are then married. (There is a square marked "break engagement" that could foil your efforts.) You then move to the "Newlyweds" space where you wait until all players are married. Start the adult section according to the instructions on the "Newlyweds" space.
Adulthood
Start the adult section after everyone is married. As soon as the last player is married, all tokens are moved to the "Reorganize the Ward" space. The bishop has the first turn; then you continue by taking turns in a clockwise rotation.
The Bishop
The first one to get married in the temple becomes the bishop. If no one was married in the temple, it goes to the first one married.
Thereafter, every time someone lands on the space "Reorganize the Ward," a new bishop is chosen. The office of bishop passes to the right, to the first person who is qualified.
Qualifications:
1. A minimum of 15 Testimonies at the time of the reorganization; and
2. A temple marriage.
If no one meets the minimum qualifications, the office of bishop goes to the player with the highest number of Testimonies other than the bishop being released. In case of a tie or other question about the qualifications, the bishop being released is the judge. In no case may the office be retained by the bishop being released.
Duties of the Bishop
1. Since there is no elders' quorum president in this small ward, the bishop must assign the home teaching. The first bishop makes these assignments as soon as he is married, and marks them down on the home teaching chart. Later bishops may change these assignments, but that isn't recommended unless there is good reason to do so. Each player needs to have one other player be his home teacher, and each home teacher needs one other player to be his home pupil.
2. Go and serve as summoned by the board instructions.
3. Interpret the rules. Wherever the rules are vague, the current bishop should make the interpretation.
4. Settle disputes. For example, if there is a member who has lost all his Testimonies and there is a dispute over who offered to fellowship first (see section on the loss of all your Testimonies), the bishop must solve it.
Trials of Faith
For the spaces marked "Trial of Faith," draw a Trial of Faith card and follow the instructions on it. For those marked "Trial of Faith (elective)," choose whether or not you want to draw a card.
To get an idea of what the Trial of Faith cards are like, it would be a good idea to look at several before starting. You will note that you can either win or lose Testimonies, depending on how many Testimonies you have. BIG HINT: If you have 40 or more Testimonies, you are more likely to gain with a Trial of Faith than you are to lose.
Being Summoned
At certain times, another player may land on a space that instructs him to call on you to go to his space. This means that you must move your token to that space. In doing so, you do not follow the instructions on that space other than collecting the number of Testimonies indicated. You do not gain an additional one Testimony for a visit.
However, when a space you land on instructs you to leave that space and visit another player, that is not "Being summoned." You must also follow the instructions on the other player's space.
The Loss of All Testimonies
Whenever you lose all your Testimonies, you are a candidate for fellowshipping. Be sure that every player fully understands the provisions for fellowshipping before starting, as otherwise you will not be on even ground.
Any time, in the adult section, anyone suffers the loss of all his Testimonies, he may be fellowshipped. The first person to offer to fellowship moves to his space and gains 10 Testimonies. The recipient gains 20. The recipient will naturally be on a "Trial of Faith" space, since that's the only way he could lose all his Testimonies. The fellowshipper, in moving to that space, does not draw another Trial of Faith card.
A player may leave "Scripture Study" or "Awaiting Scripture Study" to fellowship if, by so doing, he will be able to have his minimum of 15 Testimonies.
In the case of a dispute about who was the first to offer to fellowship, the bishop must settle it. If he chooses, he may split the fellowshipping bonus.
A Loss Taking a Player Below Fifteen Testimonies
If you suffer a loss that takes you below 15 Testimonies, you must go the "Scripture Study." Once there, you follow the instructions on the space, thus building up your Testimonies until you have 15 or more, at which time you move on.
If "Scripture Study" is occupied when you need to use it, you must move to "Awaiting Scripture Study." The moment "Scripture Study" is vacated, you should move right in, because if you wait for your turn, someone else may come and occupy it and you will have to wait again. You don't begin to gain Testimonies, however, until it's your turn.
If you happen to land on "Scripture Study," you may still take advantage of it, as long as it is not occupied. Landing on scripture study takes one turn. Wait until it is your turn again, roll the dice and gain your Testimonies, and then roll again right away and move.
Finer Points of Scripture Study
Question - Can you be summoned out of "Scripture Study?"
Answer - Yes, if you stand to gain enough Testimonies by so doing that you will have the minimum of 15. No player is allowed to be outside of "Scripture Study" if he has fewer than 15 Testimonies.
Question - Can you be visited in "Scripture Study?"
Answer - No. "Scripture Study" is absolutely private. If someone, by the roll of the dice or by wisdom card advances to "Scripture Study" when it is occupied, he may not stay there, but must instead go immediately to "Reorganize the Ward," and the ward must then be reorganized. If the bishop is in "Scripture Study" and someone needs an interview, he may not visit the bishop, and must pass up the interview, advancing instead to "Reorganize the Ward." If you are directed in any way to visit someone in "Scripture Study" you must go to "Reorganize the Ward" instead without gaining Testimonies.
Question - What if the bishop is in "Scripture Study," and I need him to come to my space?
Answer - The bishop may leave only if he stands to gain enough Testimonies to give him his 15 minimum. If he thus cannot come, you must go directly to "Reorganize the Ward." You do not gain any Testimonies, because the bishop was unable to help you. The same principle applies if your home teacher is in "Scripture Study." If you need him and he can't come, go to "Reorganize the Ward."
Question . What do players do who are in "Awaiting Scripture Study?"
Answer . They just wait. They can't be in Scripture Study until it's available, and they don't have enough Testimonies to play in the adult section of the game.
Winning the Game
The first one to reach 150 Testimonies has "finished mortality" and is the winner.